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Eccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City
Abstract
This paper examines the way in which time and space are figured within a new genre of what we are calling "eccentric games" and a site-specific video sharing application called Trover by Dan Provost. Taking Valve’s Portal as our case study, a chiasmatic relationship emerges between these different modes of eccentric media. In order to access eccentric space the video games we examine appropriate the logic of film whereas Provost's video application Trover is informed by an eccentric logic of games.